﻿using System;
using Unscrambler.Data;
namespace Unscrambler.ViewModels
{
    public interface IGameboardViewModel
    {
        event EventHandler<EventArgs> GameEnded;
        Unscrambler.Settings.IGameSettings GameSettings { get; set; }
        IRandomWordChooser RandomWordChooser { get; set; }
        System.Windows.Input.ICommand GetHintCommand { get; }
        bool IsCurrentWordCorrect { get; set; }
        System.Windows.Input.ICommand SkipWordCommand { get; }
        System.Windows.Input.ICommand StartGameCommand { get; }
    }
}
